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warp.md

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1# NVIDIA Warp Reference — GPU Simulation & Spatial Computing
2
3> Review: 2026-10-01. Code below is illustrative unless explicitly described as CPU-tested.
4> GPU execution, performance, GDS, and multi-GPU behavior require validation on target hardware.
5
6NVIDIA Warp is a Python framework for writing high-performance simulation and graphics code. It JIT-compiles Python functions decorated with `@wp.kernel` into efficient C++/CUDA code that runs on CPU or GPU. Warp is designed specifically for spatial computing — physics simulation, robotics, geometry processing, and differentiable programming — with rich built-in types (vectors, matrices, quaternions, transforms) and spatial primitives (meshes, volumes, hash grids, BVH).
7
8Unlike Numba CUDA (which gives you raw thread/block control) or CuPy (which replaces NumPy ops), Warp provides a higher-level programming model with built-in support for differentiable simulation, spatial queries, and tile-based cooperative operations.
9

NVIDIA Warp Reference — GPU Simulation & Spatial Computing

Review: 2026-10-01. Code below is illustrative unless explicitly described as CPU-tested. GPU execution, performance, GDS, and multi-GPU behavior require validation on target hardware.

NVIDIA Warp is a Python framework for writing high-performance simulation and graphics code. It JIT-compiles Python functions decorated with @wp.kernel into efficient C++/CUDA code that runs on CPU or GPU. Warp is designed specifically for spatial computing — physics simulation, robotics, geometry processing, and differentiable programming — with rich built-in types (vectors, matrices, quaternions, transforms) and spatial primitives (meshes, volumes, hash grids, BVH).

Unlike Numba CUDA (which gives you raw thread/block control) or CuPy (which replaces NumPy ops), Warp provides a higher-level programming model with built-in support for differentiable simulation, spatial queries, and tile-based cooperative operations.

Raw lines 1 to 9
10## Table of Contents
121. [Installation](#installation)
132. [When to Use Warp vs Other Libraries](#when-to-use-warp-vs-other-libraries)
143. [Kernels and Launch](#kernels-and-launch)
154. [Arrays](#arrays)
165. [Data Types](#data-types)
176. [Spatial Computing Primitives](#spatial-computing-primitives)
187. [Tile-Based Programming](#tile-based-programming)
198. [Differentiability](#differentiability)
209. [Streams, Events, and CUDA Graphs](#streams-events-and-cuda-graphs)
2110. [Random Number Generation](#random-number-generation)
2211. [Interoperability](#interoperability)
2312. [Performance Optimization](#performance-optimization)
2413. [Common Patterns](#common-patterns)
2514. [Common Pitfalls](#common-pitfalls)
27---

Table of Contents

  1. Installation
  2. When to Use Warp vs Other Libraries
  3. Kernels and Launch
  4. Arrays
  5. Data Types
  6. Spatial Computing Primitives
  7. Tile-Based Programming
  8. Differentiability
  9. Streams, Events, and CUDA Graphs
  10. Random Number Generation
  11. Interoperability
  12. Performance Optimization
  13. Common Patterns
  14. Common Pitfalls

Raw lines 10 to 28
29## Installation
31```bash
32uv add "warp-lang==1.17.*" # PyPI wheels built with the CUDA 12.9 runtime
33# uv add "warp-lang[examples]==1.17.*" # Includes USD and example dependencies
34```
36Requires Python >= 3.10. Windows/Linux wheels support CPU or CUDA; the macOS Apple Silicon wheel is CPU-only, with no Metal backend. CUDA 12 wheels need an NVIDIA driver >=525. CUDA 13.0 builds (driver >= 580) are published on the project's GitHub Releases page rather than PyPI.
38Verify installation:
40```python
41import warp as wp
42wp.init()
43# Prints device info, CUDA version, kernel cache location
44```
46---

Installation

uv add "warp-lang==1.17.*"              # PyPI wheels built with the CUDA 12.9 runtime
# uv add "warp-lang[examples]==1.17.*"  # Includes USD and example dependencies

Requires Python >= 3.10. Windows/Linux wheels support CPU or CUDA; the macOS Apple Silicon wheel is CPU-only, with no Metal backend. CUDA 12 wheels need an NVIDIA driver >=525. CUDA 13.0 builds (driver >= 580) are published on the project's GitHub Releases page rather than PyPI.

Verify installation:

import warp as wp
wp.init()
# Prints device info, CUDA version, kernel cache location

Raw lines 29 to 47
48## When to Use Warp vs Other Libraries
50| Use Case | Best Choice | Why |
51|----------|------------|-----|
52| High-level rigid-body / robotics simulation | **Newton** | Maintained engine built on Warp; successor to removed `warp.sim` |
53| Custom physics kernels (particles, cloth, fluids) | **Warp** | Spatial primitives, autodiff, and explicit kernels |
54| Geometry processing (meshes, ray casting, SDFs) | **Warp** | Native mesh/volume/BVH types, spatial queries |
55| Differentiable simulation for ML training | **Warp** | Automatic forward/backward AD, PyTorch/JAX integration |
56| Robotics (kinematics, dynamics, control) | **Warp** | Transforms, quaternions, spatial vectors built-in |
57| NumPy array math (FFT, linear algebra, sorting) | **CuPy** | Drop-in NumPy replacement, wraps cuBLAS/cuFFT |
58| General custom CUDA kernels with explicit SIMT control | **Numba-CUDA-MLIR** or **Numba-CUDA** | Direct CUDA programming model and shared memory |
59| Data wrangling / ETL on tabular data | **cuDF** | pandas API on GPU |
60| ML training (sklearn-style) | **cuML** | scikit-learn API on GPU |
62Warp and Numba both compile Python to CUDA, but serve different niches:
63- **Warp** excels at simulation/spatial workloads with its rich type system (vec3, quat, transform, mesh, volume) and automatic differentiation
64- **Numba** excels at raw CUDA programming where you need explicit thread/block control, shared memory management, and atomic operations on arbitrary data
66Warp's former ready-made physics engine module `warp.sim` was removed in Warp 1.10. Use the
67separate Newton library, built on Warp, for maintained high-level simulation APIs. Warp itself
68remains the tool for writing custom kernels and domain primitives.
70---

When to Use Warp vs Other Libraries

Use CaseBest ChoiceWhy
High-level rigid-body / robotics simulationNewtonMaintained engine built on Warp; successor to removed warp.sim
Custom physics kernels (particles, cloth, fluids)WarpSpatial primitives, autodiff, and explicit kernels
Geometry processing (meshes, ray casting, SDFs)WarpNative mesh/volume/BVH types, spatial queries
Differentiable simulation for ML trainingWarpAutomatic forward/backward AD, PyTorch/JAX integration
Robotics (kinematics, dynamics, control)WarpTransforms, quaternions, spatial vectors built-in
NumPy array math (FFT, linear algebra, sorting)CuPyDrop-in NumPy replacement, wraps cuBLAS/cuFFT
General custom CUDA kernels with explicit SIMT controlNumba-CUDA-MLIR or Numba-CUDADirect CUDA programming model and shared memory
Data wrangling / ETL on tabular datacuDFpandas API on GPU
ML training (sklearn-style)cuMLscikit-learn API on GPU

Warp and Numba both compile Python to CUDA, but serve different niches:

  • Warp excels at simulation/spatial workloads with its rich type system (vec3, quat, transform, mesh, volume) and automatic differentiation
  • Numba excels at raw CUDA programming where you need explicit thread/block control, shared memory management, and atomic operations on arbitrary data

Warp's former ready-made physics engine module warp.sim was removed in Warp 1.10. Use the separate Newton library, built on Warp, for maintained high-level simulation APIs. Warp itself remains the tool for writing custom kernels and domain primitives.


Raw lines 48 to 71
72## Kernels and Launch

Kernels and Launch

Raw lines 72 to 73
74### Defining Kernels
76```python
77import warp as wp
79@wp.kernel
80def compute_forces(positions: wp.array(dtype=wp.vec3),
81 velocities: wp.array(dtype=wp.vec3),
82 forces: wp.array(dtype=wp.vec3),
83 dt: float):
84 tid = wp.tid()
86 pos = positions[tid]
87 vel = velocities[tid]
89 # Gravity
90 force = wp.vec3(0.0, -9.81, 0.0)
92 forces[tid] = force
93```

Defining Kernels

import warp as wp

@wp.kernel
def compute_forces(positions: wp.array(dtype=wp.vec3),
                   velocities: wp.array(dtype=wp.vec3),
                   forces: wp.array(dtype=wp.vec3),
                   dt: float):
    tid = wp.tid()

    pos = positions[tid]
    vel = velocities[tid]

    # Gravity
    force = wp.vec3(0.0, -9.81, 0.0)

    forces[tid] = force
Raw lines 74 to 94
95### Launching Kernels
97```python
98# 1D launch
99wp.launch(kernel=compute_forces,
100 dim=num_particles,
101 inputs=[positions, velocities, forces, 0.01],
102 device="cuda")
104# 2D launch (e.g., image processing)
105wp.launch(kernel=compute_image, dim=(1024, 1024), inputs=[img], device="cuda")
107# 3D launch
108wp.launch(kernel=compute_field, dim=(nx, ny, nz), inputs=[field], device="cuda")
109```
111Inside 2D/3D kernels, retrieve indices with:
113```python
114i, j = wp.tid() # 2D
115i, j, k = wp.tid() # 3D
116```

Launching Kernels

# 1D launch
wp.launch(kernel=compute_forces,
          dim=num_particles,
          inputs=[positions, velocities, forces, 0.01],
          device="cuda")

# 2D launch (e.g., image processing)
wp.launch(kernel=compute_image, dim=(1024, 1024), inputs=[img], device="cuda")

# 3D launch
wp.launch(kernel=compute_field, dim=(nx, ny, nz), inputs=[field], device="cuda")

Inside 2D/3D kernels, retrieve indices with:

i, j = wp.tid()       # 2D
i, j, k = wp.tid()    # 3D
Raw lines 95 to 117
118### User Functions
120```python
121@wp.func
122def spring_force(x0: wp.vec3, x1: wp.vec3, rest_length: float, stiffness: float):
123 delta = x1 - x0
124 length = wp.length(delta)
125 if length <= 1.0e-8:
126 return wp.vec3(0.0, 0.0, 0.0) # Chosen degenerate-spring convention
127 direction = delta / length
128 return stiffness * (length - rest_length) * direction
129```
131Functions can be called from kernels, support overloading, and can return multiple values.

User Functions

@wp.func
def spring_force(x0: wp.vec3, x1: wp.vec3, rest_length: float, stiffness: float):
    delta = x1 - x0
    length = wp.length(delta)
    if length <= 1.0e-8:
        return wp.vec3(0.0, 0.0, 0.0)  # Chosen degenerate-spring convention
    direction = delta / length
    return stiffness * (length - rest_length) * direction

Functions can be called from kernels, support overloading, and can return multiple values.

Raw lines 118 to 132
133### User Structs
135```python
136@wp.struct
137class Particle:
138 pos: wp.vec3
139 vel: wp.vec3
140 mass: float
141 active: int
142```
144---

User Structs

@wp.struct
class Particle:
    pos: wp.vec3
    vel: wp.vec3
    mass: float
    active: int

Raw lines 133 to 145
146## Arrays
148Warp arrays are typed, device-aware containers (1D to 4D):
150```python
151# Allocate
152positions = wp.zeros(n, dtype=wp.vec3, device="cuda")
153grid = wp.empty(shape=(nx, ny, nz), dtype=float, device="cuda")
155# From NumPy
156import numpy as np
157data = np.random.rand(1000, 3).astype(np.float32)
158wp_data = wp.from_numpy(data, dtype=wp.vec3, device="cuda")
160# Back to NumPy (synchronizes GPU automatically)
161np_data = wp_data.numpy()
163# Array math operators
164c = 2.0 * a + b # Element-wise, GPU-accelerated
165c *= 10.0 # In-place
166```
168Type aliases for kernel signatures: `wp.array2d`, `wp.array3d`, `wp.array4d`.
170---

Arrays

Warp arrays are typed, device-aware containers (1D to 4D):

# Allocate
positions = wp.zeros(n, dtype=wp.vec3, device="cuda")
grid = wp.empty(shape=(nx, ny, nz), dtype=float, device="cuda")

# From NumPy
import numpy as np
data = np.random.rand(1000, 3).astype(np.float32)
wp_data = wp.from_numpy(data, dtype=wp.vec3, device="cuda")

# Back to NumPy (synchronizes GPU automatically)
np_data = wp_data.numpy()

# Array math operators
c = 2.0 * a + b   # Element-wise, GPU-accelerated
c *= 10.0          # In-place

Type aliases for kernel signatures: wp.array2d, wp.array3d, wp.array4d.


Raw lines 146 to 171
172## Data Types
174### Scalars
175`bool`, `int8`, `uint8`, `int16`, `uint16`, `int32` (alias: `int`), `uint32`, `int64`, `uint64`, `float16`, `float32` (alias: `float`), `float64`

Scalars

bool, int8, uint8, int16, uint16, int32 (alias: int), uint32, int64, uint64, float16, float32 (alias: float), float64

Raw lines 174 to 176
177### Vectors
178`vec2`, `vec3`, `vec4` — float32 by default. Variants for every scalar type: `vec3f`, `vec3d`, `vec3h`, `vec3i`, etc.
180```python
181v = wp.vec3(1.0, 2.0, 3.0)
182length = wp.length(v)
183normalized = wp.normalize(v)
184d = wp.dot(a, b)
185c = wp.cross(a, b)
186```

Vectors

vec2, vec3, vec4 — float32 by default. Variants for every scalar type: vec3f, vec3d, vec3h, vec3i, etc.

v = wp.vec3(1.0, 2.0, 3.0)
length = wp.length(v)
normalized = wp.normalize(v)
d = wp.dot(a, b)
c = wp.cross(a, b)
Raw lines 177 to 187
188### Matrices
189`mat22`, `mat33`, `mat44` — row-major. Variants: `mat33f`, `mat33d`, `mat33h`.
191```python
192m = wp.mat33(1.0, 0.0, 0.0,
193 0.0, 1.0, 0.0,
194 0.0, 0.0, 1.0)
195inv = wp.inverse(m)
196det = wp.determinant(m)
197result = m * v # Matrix-vector multiply
198```

Matrices

mat22, mat33, mat44 — row-major. Variants: mat33f, mat33d, mat33h.

m = wp.mat33(1.0, 0.0, 0.0,
             0.0, 1.0, 0.0,
             0.0, 0.0, 1.0)
inv = wp.inverse(m)
det = wp.determinant(m)
result = m * v  # Matrix-vector multiply
Raw lines 188 to 199
200### Quaternions
201`quat` (i, j, k, w layout where w is real part)
203```python
204q = wp.quat_from_axis_angle(wp.vec3(0.0, 1.0, 0.0), 3.14159 / 2.0)
205rotated = wp.quat_rotate(q, wp.vec3(1.0, 0.0, 0.0))
206q_combined = wp.mul(q1, q2) # Compose rotations
207```

Quaternions

quat (i, j, k, w layout where w is real part)

q = wp.quat_from_axis_angle(wp.vec3(0.0, 1.0, 0.0), 3.14159 / 2.0)
rotated = wp.quat_rotate(q, wp.vec3(1.0, 0.0, 0.0))
q_combined = wp.mul(q1, q2)  # Compose rotations
Raw lines 200 to 208
209### Transforms
210`transform` — 7D (position vec3 + quaternion)
212```python
213t = wp.transform(wp.vec3(1.0, 2.0, 3.0), wp.quat_identity())
214world_point = wp.transform_point(t, local_point)
215world_dir = wp.transform_vector(t, local_dir)
216```

Transforms

transform — 7D (position vec3 + quaternion)

t = wp.transform(wp.vec3(1.0, 2.0, 3.0), wp.quat_identity())
world_point = wp.transform_point(t, local_point)
world_dir = wp.transform_vector(t, local_dir)
Raw lines 209 to 217
218### Spatial Vectors and Matrices
219`spatial_vector` (6D), `spatial_matrix` (6x6) — for rigid body dynamics.
221---

Spatial Vectors and Matrices

spatial_vector (6D), spatial_matrix (6x6) — for rigid body dynamics.


Raw lines 218 to 222
223## Spatial Computing Primitives

Spatial Computing Primitives

Raw lines 223 to 224
225### Meshes (`wp.Mesh`)
227Triangle mesh with BVH for fast ray casting and closest-point queries:
229```python
230# Create mesh from vertices and triangle indices
231mesh = wp.Mesh(points=vertices, # wp.array(dtype=wp.vec3)
232 indices=triangles) # wp.array(dtype=int), flattened (v0,v1,v2,...)
234# Query in kernel
235@wp.kernel
236def raycast(mesh_id: wp.uint64, origins: wp.array(dtype=wp.vec3),
237 directions: wp.array(dtype=wp.vec3), hits: wp.array(dtype=float)):
238 tid = wp.tid()
239 query = wp.mesh_query_ray(mesh_id, origins[tid], directions[tid], 1000.0)
240 if query.result:
241 hits[tid] = query.t # Hit distance
243wp.launch(raycast, dim=n, inputs=[mesh.id, origins, dirs, hits])
245# Update vertex positions (topology stays fixed)
246mesh.points = new_positions
247mesh.refit() # Refit bounds without rebuilding topology
248```

Meshes (wp.Mesh)

Triangle mesh with BVH for fast ray casting and closest-point queries:

# Create mesh from vertices and triangle indices
mesh = wp.Mesh(points=vertices,     # wp.array(dtype=wp.vec3)
               indices=triangles)   # wp.array(dtype=int), flattened (v0,v1,v2,...)

# Query in kernel
@wp.kernel
def raycast(mesh_id: wp.uint64, origins: wp.array(dtype=wp.vec3),
            directions: wp.array(dtype=wp.vec3), hits: wp.array(dtype=float)):
    tid = wp.tid()
    query = wp.mesh_query_ray(mesh_id, origins[tid], directions[tid], 1000.0)
    if query.result:
        hits[tid] = query.t  # Hit distance

wp.launch(raycast, dim=n, inputs=[mesh.id, origins, dirs, hits])

# Update vertex positions (topology stays fixed)
mesh.points = new_positions
mesh.refit()  # Refit bounds without rebuilding topology
Raw lines 225 to 249
250### Hash Grids (`wp.HashGrid`)
252Spatial hashing for particle neighbor queries (DEM, SPH):
254```python
255grid = wp.HashGrid(dim_x=128, dim_y=128, dim_z=128, device="cuda")
256grid.build(points=particle_positions, radius=search_radius)
258@wp.kernel
259def find_neighbors(grid_id: wp.uint64, positions: wp.array(dtype=wp.vec3),
260 search_radius: float):
261 tid = wp.tid()
262 pos = positions[tid]
264 query = wp.hash_grid_query(grid_id, pos, search_radius)
265 index = int(0)
266 while wp.hash_grid_query_next(query, index):
267 neighbor_pos = positions[index]
268 dist = wp.length(pos - neighbor_pos)
269 if dist < search_radius:
270 # Process neighbor
271 ...
272```

Hash Grids (wp.HashGrid)

Spatial hashing for particle neighbor queries (DEM, SPH):

grid = wp.HashGrid(dim_x=128, dim_y=128, dim_z=128, device="cuda")
grid.build(points=particle_positions, radius=search_radius)

@wp.kernel
def find_neighbors(grid_id: wp.uint64, positions: wp.array(dtype=wp.vec3),
                   search_radius: float):
    tid = wp.tid()
    pos = positions[tid]

    query = wp.hash_grid_query(grid_id, pos, search_radius)
    index = int(0)
    while wp.hash_grid_query_next(query, index):
        neighbor_pos = positions[index]
        dist = wp.length(pos - neighbor_pos)
        if dist < search_radius:
            # Process neighbor
            ...
Raw lines 250 to 273
274### Volumes (`wp.Volume`)
276Sparse volumetric grids based on NanoVDB (SDFs, velocity fields, smoke):
278```python
279# Load from NanoVDB file
280volume = wp.Volume.load_from_nvdb("field.nvdb")
282# Create from NumPy (dense → sparse)
283volume = wp.Volume.load_from_numpy(numpy_3d_array, bg_value=0.0)
285# Sample in kernel
286@wp.kernel
287def sample_sdf(volume_id: wp.uint64, points: wp.array(dtype=wp.vec3),
288 distances: wp.array(dtype=float)):
289 tid = wp.tid()
290 # Trilinear interpolation in world space
291 uvw = wp.volume_world_to_index(volume_id, points[tid])
292 distances[tid] = wp.volume_sample(volume_id, uvw, wp.Volume.LINEAR)
293```

Volumes (wp.Volume)

Sparse volumetric grids based on NanoVDB (SDFs, velocity fields, smoke):

# Load from NanoVDB file
volume = wp.Volume.load_from_nvdb("field.nvdb")

# Create from NumPy (dense → sparse)
volume = wp.Volume.load_from_numpy(numpy_3d_array, bg_value=0.0)

# Sample in kernel
@wp.kernel
def sample_sdf(volume_id: wp.uint64, points: wp.array(dtype=wp.vec3),
               distances: wp.array(dtype=float)):
    tid = wp.tid()
    # Trilinear interpolation in world space
    uvw = wp.volume_world_to_index(volume_id, points[tid])
    distances[tid] = wp.volume_sample(volume_id, uvw, wp.Volume.LINEAR)
Raw lines 274 to 294
295### BVH (`wp.Bvh`)
297Bounding volume hierarchy for ray and AABB intersection queries:
299```python
300bvh = wp.Bvh(lowers=box_mins, uppers=box_maxs)
302# Ray query
303query = wp.bvh_query_ray(bvh.id, ray_origin, ray_dir)
304# AABB overlap query
305query = wp.bvh_query_aabb(bvh.id, aabb_min, aabb_max)
306```

BVH (wp.Bvh)

Bounding volume hierarchy for ray and AABB intersection queries:

bvh = wp.Bvh(lowers=box_mins, uppers=box_maxs)

# Ray query
query = wp.bvh_query_ray(bvh.id, ray_origin, ray_dir)
# AABB overlap query
query = wp.bvh_query_aabb(bvh.id, aabb_min, aabb_max)
Raw lines 295 to 307
308### Marching Cubes
310Isosurface extraction from 3D scalar fields:
312```python
313mc = wp.MarchingCubes(nx=128, ny=128, nz=128, device="cuda")
314mc.surface(field=sdf_array, threshold=0.0)
316vertices = mc.verts # wp.array(dtype=wp.vec3)
317triangles = mc.indices # wp.array(dtype=int)
318```
320---

Marching Cubes

Isosurface extraction from 3D scalar fields:

mc = wp.MarchingCubes(nx=128, ny=128, nz=128, device="cuda")
mc.surface(field=sdf_array, threshold=0.0)

vertices = mc.verts    # wp.array(dtype=wp.vec3)
triangles = mc.indices # wp.array(dtype=int)

Raw lines 308 to 321
322## Tile-Based Programming
324Warp's tile API enables cooperative block-level operations (similar to Triton), using shared memory and Tensor Cores:
326```python
327TILE_M = wp.constant(16)
328TILE_N = wp.constant(16)
329TILE_K = wp.constant(16)
330TILE_THREADS = 64
332@wp.kernel
333def tile_gemm(A: wp.array2d(dtype=float), B: wp.array2d(dtype=float),
334 C: wp.array2d(dtype=float)):
335 i, j = wp.tid()
337 sum = wp.tile_zeros(shape=(TILE_M, TILE_N), dtype=wp.float32)
338 count = (A.shape[1] + TILE_K - 1) // TILE_K
340 for k in range(count):
341 a = wp.tile_load(A, shape=(TILE_M, TILE_K), offset=(i * TILE_M, k * TILE_K))
342 b = wp.tile_load(B, shape=(TILE_K, TILE_N), offset=(k * TILE_K, j * TILE_N))
343 wp.tile_matmul(a, b, sum)
345 wp.tile_store(C, sum, offset=(i * TILE_M, j * TILE_N))
347wp.launch_tiled(tile_gemm, dim=((M + TILE_M - 1) // TILE_M, (N + TILE_N - 1) // TILE_N),
348 inputs=[A, B, C], block_dim=TILE_THREADS)
349```
351Require `A.shape == (M, K)`, `B.shape == (K, N)`, and `C.shape == (M, N)`.
352With default bounds checks, Warp 1.17 tile loads zero-pad partial boundary tiles
353and tile stores omit out-of-bounds elements; retain those checks for the ceiling grid.
355Key tile operations:
356- **Construction**: `tile_zeros`, `tile_ones`, `tile_load`, `tile_from_thread`
357- **Math**: `tile_matmul`, `tile_fft`, `tile_ifft`, `tile_cholesky`, `tile_cholesky_solve`
358- **Reductions**: `tile_sum`, `tile_min`, `tile_max`, `tile_reduce`
359- **IO**: `tile_load`, `tile_store`, `tile_atomic_add`
360- **Arithmetic**: `+`, `-`, `*`, `/` operators on tiles
361- **Spatial queries**: `tile_bvh_query_aabb`, `tile_mesh_query_aabb`
363SIMT↔Tile bridging: `wp.tile(scalar_value)` creates a tile from per-thread values; `wp.untile(tile)` extracts per-thread values back.
365---

Tile-Based Programming

Warp's tile API enables cooperative block-level operations (similar to Triton), using shared memory and Tensor Cores:

TILE_M = wp.constant(16)
TILE_N = wp.constant(16)
TILE_K = wp.constant(16)
TILE_THREADS = 64

@wp.kernel
def tile_gemm(A: wp.array2d(dtype=float), B: wp.array2d(dtype=float),
              C: wp.array2d(dtype=float)):
    i, j = wp.tid()

    sum = wp.tile_zeros(shape=(TILE_M, TILE_N), dtype=wp.float32)
    count = (A.shape[1] + TILE_K - 1) // TILE_K

    for k in range(count):
        a = wp.tile_load(A, shape=(TILE_M, TILE_K), offset=(i * TILE_M, k * TILE_K))
        b = wp.tile_load(B, shape=(TILE_K, TILE_N), offset=(k * TILE_K, j * TILE_N))
        wp.tile_matmul(a, b, sum)

    wp.tile_store(C, sum, offset=(i * TILE_M, j * TILE_N))

wp.launch_tiled(tile_gemm, dim=((M + TILE_M - 1) // TILE_M, (N + TILE_N - 1) // TILE_N),
                inputs=[A, B, C], block_dim=TILE_THREADS)

Require A.shape == (M, K), B.shape == (K, N), and C.shape == (M, N). With default bounds checks, Warp 1.17 tile loads zero-pad partial boundary tiles and tile stores omit out-of-bounds elements; retain those checks for the ceiling grid.

Key tile operations:

  • Construction: tile_zeros, tile_ones, tile_load, tile_from_thread
  • Math: tile_matmul, tile_fft, tile_ifft, tile_cholesky, tile_cholesky_solve
  • Reductions: tile_sum, tile_min, tile_max, tile_reduce
  • IO: tile_load, tile_store, tile_atomic_add
  • Arithmetic: +, -, *, / operators on tiles
  • Spatial queries: tile_bvh_query_aabb, tile_mesh_query_aabb

SIMT↔Tile bridging: wp.tile(scalar_value) creates a tile from per-thread values; wp.untile(tile) extracts per-thread values back.


Raw lines 322 to 366
367## Differentiability
369Warp generates forward and backward (adjoint) kernels automatically, enabling gradient-based optimization and ML integration:
371```python
372# Arrays participating in gradients need requires_grad=True
373a = wp.zeros(1024, dtype=wp.vec3, device="cuda", requires_grad=True)
375# Record forward pass
376tape = wp.Tape()
377with tape:
378 wp.launch(kernel=compute1, dim=a.size, inputs=[a, b], device="cuda")
379 wp.launch(kernel=compute2, dim=c.size, inputs=[c, d], device="cuda")
380 wp.launch(kernel=loss_fn, dim=1, inputs=[d, loss], device="cuda")
382# Backward pass
383tape.backward(loss)
385# Access gradients
386grad_a = tape.gradients[a]
387```
389Key features:
390- Adjoint code generation for supported differentiable operations; check custom functions, control flow and gradient validity
391- `wp.Tape` records and replays computation graphs
392- Integrates with PyTorch autograd and JAX JIT
393- Custom gradient functions via `@wp.func_grad`
394- Jacobian computation support
396---

Differentiability

Warp generates forward and backward (adjoint) kernels automatically, enabling gradient-based optimization and ML integration:

# Arrays participating in gradients need requires_grad=True
a = wp.zeros(1024, dtype=wp.vec3, device="cuda", requires_grad=True)

# Record forward pass
tape = wp.Tape()
with tape:
    wp.launch(kernel=compute1, dim=a.size, inputs=[a, b], device="cuda")
    wp.launch(kernel=compute2, dim=c.size, inputs=[c, d], device="cuda")
    wp.launch(kernel=loss_fn, dim=1, inputs=[d, loss], device="cuda")

# Backward pass
tape.backward(loss)

# Access gradients
grad_a = tape.gradients[a]

Key features:

  • Adjoint code generation for supported differentiable operations; check custom functions, control flow and gradient validity
  • wp.Tape records and replays computation graphs
  • Integrates with PyTorch autograd and JAX JIT
  • Custom gradient functions via @wp.func_grad
  • Jacobian computation support

Raw lines 367 to 397
398## Streams, Events, and CUDA Graphs
400```python
401# Streams for concurrent execution
402stream1 = wp.Stream("cuda:0")
403stream2 = wp.Stream("cuda:0")
404wp.launch(kernel1, ..., stream=stream1)
405wp.launch(kernel2, ..., stream=stream2)
407# CUDA Graph capture (eliminates Python launch overhead)
408with wp.ScopedCapture() as capture:
409 wp.launch(kernel1, ...)
410 wp.launch(kernel2, ...)
411 wp.launch(kernel3, ...)
413# Replay graph many times with near-zero CPU overhead
414for _ in range(1000):
415 wp.capture_launch(capture.graph)
416```
418---

Streams, Events, and CUDA Graphs

# Streams for concurrent execution
stream1 = wp.Stream("cuda:0")
stream2 = wp.Stream("cuda:0")
wp.launch(kernel1, ..., stream=stream1)
wp.launch(kernel2, ..., stream=stream2)

# CUDA Graph capture (eliminates Python launch overhead)
with wp.ScopedCapture() as capture:
    wp.launch(kernel1, ...)
    wp.launch(kernel2, ...)
    wp.launch(kernel3, ...)

# Replay graph many times with near-zero CPU overhead
for _ in range(1000):
    wp.capture_launch(capture.graph)

Raw lines 398 to 419
420## Random Number Generation
422Uses PCG (Permuted Congruential Generator) — initialize per-thread:
424```python
425@wp.kernel
426def monte_carlo(samples: wp.array(dtype=wp.vec3), seed: int):
427 tid = wp.tid()
428 rng = wp.rand_init(seed, tid) # Unique sequence per thread
430 x = wp.randf(rng) # [0, 1)
431 y = wp.randf(rng)
432 z = wp.randf(rng)
433 samples[tid] = wp.vec3(x, y, z)
434```
436Use different seeds between launches to avoid correlated sequences.
438---

Random Number Generation

Uses PCG (Permuted Congruential Generator) — initialize per-thread:

@wp.kernel
def monte_carlo(samples: wp.array(dtype=wp.vec3), seed: int):
    tid = wp.tid()
    rng = wp.rand_init(seed, tid)  # Unique sequence per thread

    x = wp.randf(rng)  # [0, 1)
    y = wp.randf(rng)
    z = wp.randf(rng)
    samples[tid] = wp.vec3(x, y, z)

Use different seeds between launches to avoid correlated sequences.


Raw lines 420 to 439
440## Interoperability

Interoperability

Raw lines 440 to 441
442### NumPy (zero-copy on CPU)
443```python
444np_array = warp_array.numpy() # GPU → CPU copy, CPU → zero-copy view
445wp_array = wp.from_numpy(np_array, dtype=wp.vec3, device="cuda")
446```

NumPy (zero-copy on CPU)

np_array = warp_array.numpy()          # GPU → CPU copy, CPU → zero-copy view
wp_array = wp.from_numpy(np_array, dtype=wp.vec3, device="cuda")
Raw lines 442 to 447
448### PyTorch (zero-copy, autograd support)
449```python
450torch_tensor = wp.to_torch(warp_array) # Zero-copy
451warp_array = wp.from_torch(torch_tensor) # Zero-copy
452# Sharing tensor/gradient storage does not attach Warp operations to a PyTorch graph.
453# Use a torch.autograd.Function bridge or explicitly transfer gradients as below.
454```

PyTorch (zero-copy, autograd support)

torch_tensor = wp.to_torch(warp_array)      # Zero-copy
warp_array = wp.from_torch(torch_tensor)     # Zero-copy
# Sharing tensor/gradient storage does not attach Warp operations to a PyTorch graph.
# Use a torch.autograd.Function bridge or explicitly transfer gradients as below.
Raw lines 448 to 455
456### CuPy/Numba (zero-copy via CUDA Array Interface)
457```python
458# CuPy arrays can be passed directly to Warp kernels
459# Warp arrays expose __cuda_array_interface__
460cupy_arr = cp.asarray(warp_array) # Zero-copy
461```

CuPy/Numba (zero-copy via CUDA Array Interface)

# CuPy arrays can be passed directly to Warp kernels
# Warp arrays expose __cuda_array_interface__
cupy_arr = cp.asarray(warp_array)  # Zero-copy
Raw lines 456 to 462
463### JAX (zero-copy via DLPack)
464```python
465jax_array = wp.to_jax(warp_array)
466warp_array = wp.from_jax(jax_array)
467# wp.jax_kernel() / wp.jax_callable() wrap Warp kernels for use inside JAX
468# (the old warp.jax_experimental module is deprecated since Warp 1.14)
469```

JAX (zero-copy via DLPack)

jax_array = wp.to_jax(warp_array)
warp_array = wp.from_jax(jax_array)
# wp.jax_kernel() / wp.jax_callable() wrap Warp kernels for use inside JAX
# (the old warp.jax_experimental module is deprecated since Warp 1.14)
Raw lines 463 to 470
471### DLPack (universal zero-copy)
472```python
473# Import from any DLPack framework
474warp_array = wp.from_dlpack(external_array)
475# Export
476external = framework.from_dlpack(warp_array)
477```
479---

DLPack (universal zero-copy)

# Import from any DLPack framework
warp_array = wp.from_dlpack(external_array)
# Export
external = framework.from_dlpack(warp_array)

Raw lines 471 to 480
481## Performance Optimization

Performance Optimization

Raw lines 481 to 482
483### 1. Use CUDA Graphs for Repeated Launches
485If you launch the same sequence of kernels many times (simulation loop), CUDA graph capture eliminates Python overhead:
487```python
488with wp.ScopedCapture() as capture:
489 for _ in range(substeps):
490 wp.launch(integrate, ...)
491 wp.launch(collide, ...)
493for frame in range(num_frames):
494 wp.capture_launch(capture.graph)
495```

1. Use CUDA Graphs for Repeated Launches

If you launch the same sequence of kernels many times (simulation loop), CUDA graph capture eliminates Python overhead:

with wp.ScopedCapture() as capture:
    for _ in range(substeps):
        wp.launch(integrate, ...)
        wp.launch(collide, ...)

for frame in range(num_frames):
    wp.capture_launch(capture.graph)
Raw lines 483 to 496
497### 2. Minimize Host-Device Transfers
499Keep data on GPU. Use `wp.array` on device, avoid `.numpy()` in inner loops.

2. Minimize Host-Device Transfers

Keep data on GPU. Use wp.array on device, avoid .numpy() in inner loops.

Raw lines 497 to 500
501### 3. Use Tile Operations for Reductions and GEMM
503Tile operations can reduce global traffic and atomic contention, but they also change resource use.
504Compare `wp.tile()` / `wp.tile_sum()` designs with the simpler atomic implementation on the target
505shape and GPU.

3. Use Tile Operations for Reductions and GEMM

Tile operations can reduce global traffic and atomic contention, but they also change resource use. Compare wp.tile() / wp.tile_sum() designs with the simpler atomic implementation on the target shape and GPU.

Raw lines 501 to 506
507### 4. Prefer float32 Over float64
509Use float32 only when the numerical contract permits it. The float32/float64 throughput ratio is
510architecture-specific; validate accuracy and benchmark the target GPU.

4. Prefer float32 Over float64

Use float32 only when the numerical contract permits it. The float32/float64 throughput ratio is architecture-specific; validate accuracy and benchmark the target GPU.

Raw lines 507 to 511
512### 5. Kernel Caching
514Warp caches compiled kernels between runs. Exclude first-use compilation from steady-state kernel
515timing, but include it when one-shot application latency matters.

5. Kernel Caching

Warp caches compiled kernels between runs. Exclude first-use compilation from steady-state kernel timing, but include it when one-shot application latency matters.

Raw lines 512 to 516
517### 6. Object Lifetime
519Keep Python references to spatial primitives (Mesh, HashGrid, Volume, BVH) alive while their `.id` is in use. Garbage collection of the Python object while a kernel holds the ID causes undefined behavior.
521---

6. Object Lifetime

Keep Python references to spatial primitives (Mesh, HashGrid, Volume, BVH) alive while their .id is in use. Garbage collection of the Python object while a kernel holds the ID causes undefined behavior.


Raw lines 517 to 522
523## Common Patterns

Common Patterns

Raw lines 523 to 524
525### Particle Simulation
527```python
528@wp.kernel
529def integrate_particles(positions: wp.array(dtype=wp.vec3),
530 velocities: wp.array(dtype=wp.vec3),
531 forces: wp.array(dtype=wp.vec3),
532 dt: float):
533 tid = wp.tid()
534 vel = velocities[tid] + forces[tid] * dt # forces denotes acceleration (or unit mass)
535 pos = positions[tid] + vel * dt
537 velocities[tid] = vel
538 positions[tid] = pos
539```

Particle Simulation

@wp.kernel
def integrate_particles(positions: wp.array(dtype=wp.vec3),
                        velocities: wp.array(dtype=wp.vec3),
                        forces: wp.array(dtype=wp.vec3),
                        dt: float):
    tid = wp.tid()
    vel = velocities[tid] + forces[tid] * dt  # forces denotes acceleration (or unit mass)
    pos = positions[tid] + vel * dt

    velocities[tid] = vel
    positions[tid] = pos
Raw lines 525 to 540
541### Mesh Ray Casting
543```python
544@wp.kernel
545def cast_rays(mesh_id: wp.uint64,
546 ray_origins: wp.array(dtype=wp.vec3),
547 ray_dirs: wp.array(dtype=wp.vec3),
548 hit_points: wp.array(dtype=wp.vec3)):
549 tid = wp.tid()
550 query = wp.mesh_query_ray(mesh_id, ray_origins[tid], ray_dirs[tid], 1e6)
551 if query.result:
552 hit_points[tid] = ray_origins[tid] + ray_dirs[tid] * query.t
553```

Mesh Ray Casting

@wp.kernel
def cast_rays(mesh_id: wp.uint64,
              ray_origins: wp.array(dtype=wp.vec3),
              ray_dirs: wp.array(dtype=wp.vec3),
              hit_points: wp.array(dtype=wp.vec3)):
    tid = wp.tid()
    query = wp.mesh_query_ray(mesh_id, ray_origins[tid], ray_dirs[tid], 1e6)
    if query.result:
        hit_points[tid] = ray_origins[tid] + ray_dirs[tid] * query.t
Raw lines 541 to 554
555### Differentiable Simulation with PyTorch
557```python
558import torch
559import warp as wp
561# Warp kernel for simulation
562@wp.kernel
563def simulate(state: wp.array(dtype=wp.vec3), params: wp.array(dtype=float),
564 output: wp.array(dtype=wp.vec3)):
565 tid = wp.tid()
566 # ... physics computation ...
568# PyTorch training loop
569optimizer = torch.optim.Adam([torch_params], lr=1e-3)
571for epoch in range(100):
572 optimizer.zero_grad(set_to_none=True)
573 loss.zero_() # loss/output/intermediate differentiable arrays need requires_grad=True
574 wp_params = wp.from_torch(torch_params)
575 tape = wp.Tape()
576 with tape:
577 wp.launch(simulate, dim=n, inputs=[state, wp_params, output])
578 wp.launch(loss_kernel, dim=1, inputs=[output, target, loss])
580 tape.backward(loss)
581 grad = wp.to_torch(tape.gradients[wp_params])
582 torch_params.grad = grad
583 optimizer.step()
584 tape.zero() # Clear accumulated Warp gradients before the next iteration
585```

Differentiable Simulation with PyTorch

import torch
import warp as wp

# Warp kernel for simulation
@wp.kernel
def simulate(state: wp.array(dtype=wp.vec3), params: wp.array(dtype=float),
             output: wp.array(dtype=wp.vec3)):
    tid = wp.tid()
    # ... physics computation ...

# PyTorch training loop
optimizer = torch.optim.Adam([torch_params], lr=1e-3)

for epoch in range(100):
    optimizer.zero_grad(set_to_none=True)
    loss.zero_()  # loss/output/intermediate differentiable arrays need requires_grad=True
    wp_params = wp.from_torch(torch_params)
    tape = wp.Tape()
    with tape:
        wp.launch(simulate, dim=n, inputs=[state, wp_params, output])
        wp.launch(loss_kernel, dim=1, inputs=[output, target, loss])

    tape.backward(loss)
    grad = wp.to_torch(tape.gradients[wp_params])
    torch_params.grad = grad
    optimizer.step()
    tape.zero()  # Clear accumulated Warp gradients before the next iteration
Raw lines 555 to 586
587### SPH Fluid with Hash Grid
589```python
590grid = wp.HashGrid(128, 128, 128, device="cuda")
592@wp.kernel
593def compute_density(grid_id: wp.uint64, positions: wp.array(dtype=wp.vec3),
594 densities: wp.array(dtype=float), radius: float):
595 tid = wp.tid()
596 pos = positions[tid]
597 density = float(0.0)
599 query = wp.hash_grid_query(grid_id, pos, radius)
600 index = int(0)
601 while wp.hash_grid_query_next(query, index):
602 dist = wp.length(pos - positions[index])
603 if dist < radius:
604 # SPH kernel
605 q = dist / radius
606 density += (1.0 - q) * (1.0 - q) * (1.0 - q)
608 densities[tid] = density
610# Each timestep:
611grid.build(points=positions, radius=h)
612wp.launch(compute_density, dim=n, inputs=[grid.id, positions, densities, h])
613```
615---

SPH Fluid with Hash Grid

grid = wp.HashGrid(128, 128, 128, device="cuda")

@wp.kernel
def compute_density(grid_id: wp.uint64, positions: wp.array(dtype=wp.vec3),
                    densities: wp.array(dtype=float), radius: float):
    tid = wp.tid()
    pos = positions[tid]
    density = float(0.0)

    query = wp.hash_grid_query(grid_id, pos, radius)
    index = int(0)
    while wp.hash_grid_query_next(query, index):
        dist = wp.length(pos - positions[index])
        if dist < radius:
            # SPH kernel
            q = dist / radius
            density += (1.0 - q) * (1.0 - q) * (1.0 - q)

    densities[tid] = density

# Each timestep:
grid.build(points=positions, radius=h)
wp.launch(compute_density, dim=n, inputs=[grid.id, positions, densities, h])

Raw lines 587 to 616
617## Common Pitfalls
6191. **Forgetting type annotations** — All kernel parameters must be typed. Warp infers types from annotations, not runtime values.
6212. **Using Python data structures in kernels** — No lists, dicts, or sets. Use `wp.array`, `wp.vec3`, `@wp.struct`.
6233. **Launch dimensions** — Match `wp.tid()` arity to the launch dimensions and preserve bounds in custom indexing.
6254. **Object lifetime issues** — Spatial primitives (Mesh, HashGrid, Volume, BVH) must stay alive (referenced in Python) while their `.id` is used in kernels. Letting the Python object get garbage-collected causes crashes.
6275. **Expecting in-place ops to be differentiable** — Warp's autodiff doesn't support in-place array modifications. Write to separate output arrays for gradient computation.
6296. **Not using `requires_grad=True`** — Arrays participating in gradient computation must be created with `requires_grad=True`.
6317. **Launching with wrong device** — Arrays and kernel launch must be on the same device. Use `device="cuda"` consistently.
6338. **First-launch compilation time** — The first kernel launch triggers JIT compilation (can take seconds). Subsequent runs use the cache. Don't benchmark the first run.
6359. **Using tuples instead of Warp types** — `(1.0, 2.0, 3.0)` is invalid in kernel scope. Use `wp.vec3(1.0, 2.0, 3.0)`.
63710. **Block size on CPU** — Tile operations on CPU use `block_dim=1`, which changes behavior. Design cross-device kernels to be independent of block size.

Common Pitfalls

  1. Forgetting type annotations — All kernel parameters must be typed. Warp infers types from annotations, not runtime values.
  1. Using Python data structures in kernels — No lists, dicts, or sets. Use wp.array, wp.vec3, @wp.struct.
  1. Launch dimensions — Match wp.tid() arity to the launch dimensions and preserve bounds in custom indexing.
  1. Object lifetime issues — Spatial primitives (Mesh, HashGrid, Volume, BVH) must stay alive (referenced in Python) while their .id is used in kernels. Letting the Python object get garbage-collected causes crashes.
  1. Expecting in-place ops to be differentiable — Warp's autodiff doesn't support in-place array modifications. Write to separate output arrays for gradient computation.
  1. **Not using requires_grad=True** — Arrays participating in gradient computation must be created with requires_grad=True.
  1. Launching with wrong device — Arrays and kernel launch must be on the same device. Use device="cuda" consistently.
  1. First-launch compilation time — The first kernel launch triggers JIT compilation (can take seconds). Subsequent runs use the cache. Don't benchmark the first run.
  1. Using tuples instead of Warp types — (1.0, 2.0, 3.0) is invalid in kernel scope. Use wp.vec3(1.0, 2.0, 3.0).
  1. Block size on CPU — Tile operations on CPU use block_dim=1, which changes behavior. Design cross-device kernels to be independent of block size.
Raw lines 617 to 637