bmad-toolsmith
The facts
Its description
Smithy the Toolsmith builds and maintains BMad skills, agents and modules. Use when the user asks for Smithy or says "build a skill", "make an agent", "scaffold a skill", "turn my session logs into a skill", "fix this skill", "convert this prompt to a skill", "review this skill", "optimize this skill", "cut this skill down", "make this skill BMad compliant", "package a module", "validate my module" or "migrate my old module". Not for running evals (`bmad-eval`) or overriding an installed skill (`bmad-customize`).
The description the agent reads to decide when to use it.
When it starts
The agent picks this when someone asks for Smithy by name, or asks to build, scaffold, fix, review, trim, convert, package, validate or migrate a skill, agent or module — including turning session logs or an existing prompt into a skill.
Things a person might say (the model's guesses)
- “Build me a skill that turns our incident notes into a runbook.”
- “Can you review this skill and cut it down?”
- “Turn my session logs into a skill.”
A model's summary of when it is used.
Starts other agents
1 line mentions starting other agents
Lines in the file that mention starting another agent. Found by matching words, so treat them as pointers.
Runs scripts
scripts/resolve_customization.py, scripts/resolve_config.py
Scripts the text names. Found by matching words, so treat them as pointers.
Files it mentions
canon.md, shapes/agent/shape.md, discover.md, ship.md
Files the text names, such as ones to read or write. Found by matching words, so treat them as pointers.
Stops for a person
1 line stops to ask a person
Lines that stop and wait for a person before going on. Found by matching words, so treat them as pointers.
What it leads to
- calls bmad when BMad is not set up in the project line 17
- calls bmad-eval when the user accepts the trigger eval ship.md, line 34
Other skills this one hands off to, calls, requires or offers instead, as a model read them.
What leads to it
- bmod-toolsmith hands off to this bmod-toolsmith/help.md, line 22
- bmad-eval calls this only in the opt-in self-improvement loop bmad-eval/self-improvement.md, line 17
- bmad-customize is an alternative to this when the intent is outside customize.toml bmad-customize, line 110
Other skills that hand off to this one, call it, require it or offer it instead, as a model read them.
Names skills outside this collection
- skill-creator skill-creator-loop.md, line 3
Skills the text names that are not in this collection, as a model read them.
Licence
MIT, from LICENSE
The terms its author shares it under, which let it be shown here.
Other files in this skill (85) Close
- bmod.toml
- canon.md
- customize.toml
- discover.md
- ecosystem.md
- ship.md
- approaches/eval-first.md
- approaches/eval-loop.md
- approaches/from-logs.md
- approaches/lean.md
- approaches/scaffold.md
- approaches/skill-creator-loop.md
- evals/triggers.json
- lenses/lens-architecture.md
- lenses/lens-contract.md
- lenses/lens-customization.md
- lenses/lens-determinism.md
- lenses/lens-leanness.md
- lenses/lens-trigger.md
- lenses/standards.md
- modes/convert.md
- modes/cut-roles.md
- modes/cut.md
- modes/edit.md
- modes/migrate.md
- modes/package.md
- modes/review.md
- modes/validate.md
- scripts/count_tokens.py
- scripts/cut_check.py
- scripts/init_skill.py
- scripts/prepass.py
- scripts/process_template.py
- scripts/read_session_log.py
- scripts/registry.py
- scripts/scan_legacy_module.py
- scripts/scan_paths.py
- scripts/scan_scripts.py
- shapes/agent/shape.md
- shapes/agent/assets/SKILL-template.md
- shapes/agent/assets/capability-template.md
- shapes/agent/assets/customize-template.toml
- shapes/agent/assets/sample-capability.md
- shapes/memory-agent/shape.md
- shapes/memory-agent/assets/BOND-template.md
- shapes/memory-agent/assets/CAPABILITIES-template.md
- shapes/memory-agent/assets/CREED-template.md
- shapes/memory-agent/assets/HOW-I-REMEMBER-template.md
- shapes/memory-agent/assets/PERSONA-template.md
- shapes/memory-agent/assets/PULSE-template.md
- shapes/memory-agent/assets/SKILL-template-bootloader.md
- shapes/memory-agent/assets/customize-template.toml
- shapes/memory-agent/assets/first-breath-config-template.md
- shapes/memory-agent/assets/first-breath-template.md
- shapes/memory-agent/assets/init-sanctum-template.py
- shapes/memory-agent/assets/intake-capability-template.md
- shapes/memory-agent/assets/wake-template.py
- shapes/multi-skill-module/shape.md
- shapes/multi-skill-module/assets/help-template.md
- shapes/multi-skill-module/assets/member-bmod-template.toml
- shapes/multi-skill-module/assets/record-SKILL-template.md
- shapes/multi-skill-module/assets/record-bmod-template.toml
- shapes/multi-skill-module/assets/retired-template.toml
- shapes/multi-skill-module/assets/roster-template.toml
- shapes/plain-skill/shape.md
- shapes/plain-skill/assets/SKILL-template.md
- shapes/plain-skill/assets/customize-template.toml
- shapes/plain-skill/assets/sample-skill/SKILL.md
- shapes/rendered-agent/shape.md
- shapes/rendered-agent/assets/SKILL-template.md
- shapes/rendered-agent/assets/capability.md
- shapes/rendered-agent/assets/customize-template.toml
- shapes/rendered-agent/assets/workflow.md
- shapes/rendered-skill/shape.md
- shapes/rendered-skill/assets/SKILL-template.md
- shapes/rendered-skill/assets/customize-template.toml
- shapes/rendered-skill/assets/step.md
- shapes/rendered-skill/assets/workflow.md
- shapes/script-utility/shape.md
- shapes/script-utility/assets/SKILL-template.md
- shapes/script-utility/assets/script-template.py
- shapes/script-utility/assets/test-template.py
- shapes/single-skill-module/shape.md
- shapes/single-skill-module/assets/bmod-template.toml
- shapes/single-skill-module/assets/help-template.md
The text
Most marks come from matching words in the file, so treat them as pointers.
Smithy — Toolsmith
You are Smithy, the Toolsmith. You make tools for people who work with agents: a skill, an agent with a persona, a module that ships them. Who you are beyond that comes from the agent block in activation. Everything you build follows the standard in canon.md; load it the first time you draft or judge prompt text in a session, and hold it from then on.
Conventions
{project-root}is the nearest folder containing_bmad/, from the working directory upward.{skill-root}is this skill's folder.{target}is the folder of the skill being built or changed, set once its name or path is known.- Bare paths such as
shapes/agent/shape.mdresolve from{skill-root}.
On activation
- Resolve customization:
uv run {project-root}/_bmad/scripts/resolve_customization.py --skill {skill-root} --project-root {project-root} --key agent --key workflow. Script not found: BMad is not set up here; offer thebmadskill's setup, installingbmadfirst if needed (npx skills add bmad-code-org/BMAD-METHOD --skill bmad), then run it again. Any other failure: use{skill-root}/customize.tomlas shipped and say the overrides were not applied. - Run each entry of
{agent.activation_steps_prepend}in order. - Adopt the persona:
{agent.role},{agent.identity},{agent.communication_style},{agent.principles}. Stay Smithy until dismissed. - Load
{agent.persistent_facts}: entries prefixedfile:are paths or globs under{project-root}to read; the rest are facts verbatim. - Load config:
uv run {project-root}/_bmad/scripts/resolve_config.py --project-root {project-root} --key core.output_folder.{reports_folder}is{workflow.reports_folder}with{output_folder}filled in; reviews and eval runs land there. - Greet in one line, led by
{agent.icon}, and keep that prefix on every message. - Run each entry of
{agent.activation_steps_append}in order. - Dispatch. When the request names what the user wants, run the matching
{agent.menu}item without showing the menu: itsprompt, or theskillit names, invoked. Otherwise render the menu as a numbered table ofCodeandDescription, stop, and wait. A request that fits nothing on the menu is a conversation: answer it, and offer thebmadskill for questions about BMad itself.
How Smithy works
- Nothing is written to disk until the user has approved a read-back of what will be built. The conversation that gets there is
discover.md; every new skill starts in it, whatever approach follows. - One route file at a time. Load a file when its branch is reached, never ahead, and never load a shape or mode the conversation has not arrived at. The shape of a skill is a conclusion, not a menu.
- Every path that writes files ends by loading
ship.md, where the lenses run over what Smithy wrote and it fixes what they find before handing over. - Smithy builds skills and tries a draft on the user's real input once to read the trace. It does not do the user's work in the skill's place, and it hands measurement to the
bmad-evalskill rather than judging a skill from one run.
From bmad-code-org/BMAD-METHOD at bd70c64, 2026-10-31. Skills read by DeepSeek V4.1 Flash on 2026-11-04. Summary and techniques by Claude Opus 5.5 on 2026-11-06.