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codebase-design

skill · 114 lines · MIT · skills/engineering/codebase-design/SKILL.md

The facts

Its description

Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.

The description the agent reads to decide when to use it.

From its settingsline 3

When it starts

The agent only sees the name and the description, which offer a shared vocabulary for designing deep modules. It would pick this skill when someone is working on the shape of code — redesigning a module's interface, finding places to deepen shallow modules, deciding where a seam goes, or making code more testable and AI-navigable — and the description also says it can be pulled in by another skill that needs the deep-module vocabulary.

Things a person might say (the model's guesses)

  • “This payments module has about fifteen methods and I can't work out how to shrink its interface — can you help me redesign it?”
  • “Where should the seam go between our order logic and the Stripe client so the whole thing is testable?”
  • “This class feels like a pass-through wrapper — is it worth keeping, or should we deepen it?”

A model's summary of when it is used.

A model's reading

Starts other agents

1 line mentions starting other agents

Lines in the file that mention starting another agent. Found by matching words, so treat them as pointers.

Found by matching wordsline 114

Files it mentions

DEEPENING.md, DESIGN-IT-TWICE.md

Files the text names, such as ones to read or write. Found by matching words, so treat them as pointers.

Found by matching wordsline 113 line 114

What leads to it

Other skills that hand off to this one, call it, require it or offer it instead, as a model read them.

A model's reading

Licence

MIT, from LICENSE

The terms its author shares it under, which let it be shown here.

From the repositorylicence text
Other files in this skill (3) Close

The text

Open on GitHub

Most marks come from matching words in the file, so treat them as pointers.

1---
2name: codebase-design
3description: Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.
4---
5
6# Codebase Design
7
8Design **deep modules**: a lot of behaviour behind a small interface, placed at a clean seam, testable through that interface. Use this language and these principles wherever code is being designed or restructured. The aim is leverage for callers, locality for maintainers, and testability for everyone.
9

Codebase Design

Design deep modules: a lot of behaviour behind a small interface, placed at a clean seam, testable through that interface. Use this language and these principles wherever code is being designed or restructured. The aim is leverage for callers, locality for maintainers, and testability for everyone.

Raw lines 1 to 9
10## Glossary
12Use these terms exactly: don't substitute "component," "service," "API," or "boundary." Consistent language is the whole point.
14**Module**: anything with an interface and an implementation. Deliberately scale-agnostic: a function, class, package, or tier-spanning slice. _Avoid_: unit, component, service.
16**Interface**: everything a caller must know to use the module correctly: the type signature, but also invariants, ordering constraints, error modes, required configuration, and performance characteristics. _Avoid_: API, signature (too narrow, they refer only to the type-level surface).
18**Implementation**: what's inside a module, its body of code. Distinct from **Adapter**: a thing can be a small adapter with a large implementation (a Postgres repo) or a large adapter with a small implementation (an in-memory fake). Reach for "adapter" when the seam is the topic; "implementation" otherwise.
20**Depth**: leverage at the interface. The amount of behaviour a caller (or test) can exercise per unit of interface they have to learn. A module is **deep** when a large amount of behaviour sits behind a small interface, **shallow** when the interface is nearly as complex as the implementation.
22**Seam** _(Michael Feathers)_: a place where you can alter behaviour without editing in that place; the *location* at which a module's interface lives. Where to put the seam is its own design decision, distinct from what goes behind it. _Avoid_: boundary (overloaded with DDD's bounded context).
24**Adapter**: a concrete thing that satisfies an interface at a seam. Describes *role* (what slot it fills), not substance (what's inside).
26**Leverage**: what callers get from depth. More capability per unit of interface they learn. One implementation pays back across N call sites and M tests.
28**Locality**: what maintainers get from depth. Change, bugs, knowledge, and verification concentrate in one place rather than spreading across callers. Fix once, fixed everywhere.

Glossary

Use these terms exactly: don't substitute "component," "service," "API," or "boundary." Consistent language is the whole point.

Module: anything with an interface and an implementation. Deliberately scale-agnostic: a function, class, package, or tier-spanning slice. Avoid: unit, component, service.

Interface: everything a caller must know to use the module correctly: the type signature, but also invariants, ordering constraints, error modes, required configuration, and performance characteristics. Avoid: API, signature (too narrow, they refer only to the type-level surface).

Implementation: what's inside a module, its body of code. Distinct from Adapter: a thing can be a small adapter with a large implementation (a Postgres repo) or a large adapter with a small implementation (an in-memory fake). Reach for "adapter" when the seam is the topic; "implementation" otherwise.

Depth: leverage at the interface. The amount of behaviour a caller (or test) can exercise per unit of interface they have to learn. A module is deep when a large amount of behaviour sits behind a small interface, shallow when the interface is nearly as complex as the implementation.

Seam (Michael Feathers): a place where you can alter behaviour without editing in that place; the location at which a module's interface lives. Where to put the seam is its own design decision, distinct from what goes behind it. Avoid: boundary (overloaded with DDD's bounded context).

Adapter: a concrete thing that satisfies an interface at a seam. Describes role (what slot it fills), not substance (what's inside).

Leverage: what callers get from depth. More capability per unit of interface they learn. One implementation pays back across N call sites and M tests.

Locality: what maintainers get from depth. Change, bugs, knowledge, and verification concentrate in one place rather than spreading across callers. Fix once, fixed everywhere.

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30## Deep vs shallow
32**Deep module** = small interface + lots of implementation:
34```
35┌─────────────────────┐
36│ Small Interface │ ← Few methods, simple params
37├─────────────────────┤
38│ │
39│ Deep Implementation│ ← Complex logic hidden
40│ │
41└─────────────────────┘
42```
44**Shallow module** = large interface + little implementation (avoid):
46```
47┌─────────────────────────────────┐
48│ Large Interface │ ← Many methods, complex params
49├─────────────────────────────────┤
50│ Thin Implementation │ ← Just passes through
51└─────────────────────────────────┘
52```
54When designing an interface, ask:
56- Can I reduce the number of methods?
57- Can I simplify the parameters?
58- Can I hide more complexity inside?

Deep vs shallow

Deep module = small interface + lots of implementation:

┌─────────────────────┐
│   Small Interface   │  ← Few methods, simple params
├─────────────────────┤
│                     │
│  Deep Implementation│  ← Complex logic hidden
│                     │
└─────────────────────┘

Shallow module = large interface + little implementation (avoid):

┌─────────────────────────────────┐
│       Large Interface           │  ← Many methods, complex params
├─────────────────────────────────┤
│  Thin Implementation            │  ← Just passes through
└─────────────────────────────────┘

When designing an interface, ask:

  • Can I reduce the number of methods?
  • Can I simplify the parameters?
  • Can I hide more complexity inside?
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60## Principles
62- **Depth is a property of the interface, not the implementation.** A deep module can be internally composed of small, mockable, swappable parts; they just aren't part of the interface. A module can have **internal seams** (private to its implementation, used by its own tests) as well as the **external seam** at its interface.
63- **The deletion test.** Imagine deleting the module. If complexity vanishes, it was a pass-through. If complexity reappears across N callers, it was earning its keep.
64- **The interface is the test surface.** Callers and tests cross the same seam. If you want to test *past* the interface, the module is probably the wrong shape.
65- **One adapter means a hypothetical seam. Two adapters means a real one.** Don't introduce a seam unless something actually varies across it.

Principles

  • Depth is a property of the interface, not the implementation. A deep module can be internally composed of small, mockable, swappable parts; they just aren't part of the interface. A module can have internal seams (private to its implementation, used by its own tests) as well as the external seam at its interface.
  • The deletion test. Imagine deleting the module. If complexity vanishes, it was a pass-through. If complexity reappears across N callers, it was earning its keep.
  • The interface is the test surface. Callers and tests cross the same seam. If you want to test past the interface, the module is probably the wrong shape.
  • One adapter means a hypothetical seam. Two adapters means a real one. Don't introduce a seam unless something actually varies across it.
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67## Designing for testability
69Good interfaces make testing natural:
711. **Accept dependencies, don't create them.**
73 ```typescript
74 // Testable
75 function processOrder(order, paymentGateway) {}
77 // Hard to test
78 function processOrder(order) {
79 const gateway = new StripeGateway();
80 }
81 ```
832. **Return results, don't produce side effects.**
85 ```typescript
86 // Testable
87 function calculateDiscount(cart): Discount {}
89 // Hard to test
90 function applyDiscount(cart): void {
91 cart.total -= discount;
92 }
93 ```
953. **Small surface area.** Fewer methods = fewer tests needed. Fewer params = simpler test setup.

Designing for testability

Good interfaces make testing natural:

  1. Accept dependencies, don't create them.

```typescript // Testable function processOrder(order, paymentGateway) {}

// Hard to test function processOrder(order) { const gateway = new StripeGateway(); } ```

  1. Return results, don't produce side effects.

```typescript // Testable function calculateDiscount(cart): Discount {}

// Hard to test function applyDiscount(cart): void { cart.total -= discount; } ```

  1. Small surface area. Fewer methods = fewer tests needed. Fewer params = simpler test setup.
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97## Relationships
99- A **Module** has exactly one **Interface** (the surface it presents to callers and tests).
100- **Depth** is a property of a **Module**, measured against its **Interface**.
101- A **Seam** is where a **Module**'s **Interface** lives.
102- An **Adapter** sits at a **Seam** and satisfies the **Interface**.
103- **Depth** produces **Leverage** for callers and **Locality** for maintainers.

Relationships

  • A Module has exactly one Interface (the surface it presents to callers and tests).
  • Depth is a property of a Module, measured against its Interface.
  • A Seam is where a Module's Interface lives.
  • An Adapter sits at a Seam and satisfies the Interface.
  • Depth produces Leverage for callers and Locality for maintainers.
Raw lines 97 to 104
105## Rejected framings
107- **Depth as ratio of implementation-lines to interface-lines** (Ousterhout): rewards padding the implementation. We use depth-as-leverage instead.
108- **"Interface" as the TypeScript `interface` keyword or a class's public methods**: too narrow: interface here includes every fact a caller must know.
109- **"Boundary"**: overloaded with DDD's bounded context. Say **seam** or **interface**.

Rejected framings

  • Depth as ratio of implementation-lines to interface-lines (Ousterhout): rewards padding the implementation. We use depth-as-leverage instead.
  • **"Interface" as the TypeScript interface keyword or a class's public methods**: too narrow: interface here includes every fact a caller must know.
  • "Boundary": overloaded with DDD's bounded context. Say seam or interface.
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111## Going deeper
113- **Deepening a cluster given its dependencies**, see [DEEPENING.md](DEEPENING.md): dependency categories, seam discipline, and replace-don't-layer testing.
114- **Exploring alternative interfaces**, see [DESIGN-IT-TWICE.md](DESIGN-IT-TWICE.md): spin up parallel sub-agents to design the interface several radically different ways, then compare on depth, locality, and seam placement.

Going deeper

  • Deepening a cluster given its dependencies, see DEEPENING.md: dependency categories, seam discipline, and replace-don't-layer testing.
  • Exploring alternative interfaces, see DESIGN-IT-TWICE.md: spin up parallel sub-agents to design the interface several radically different ways, then compare on depth, locality, and seam placement.
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Reads a file DEEPENING.md :113
Reads a file DESIGN-IT-TWICE.md :114
Starts an agent sub-agents :114

From mattpocock/skills at 4ae2317, 2026-10-31. Skills read by DeepSeek V4.1 Flash on 2026-11-04. Summary and techniques by Claude Opus 5.5 on 2026-11-06.