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brainstorming

skill · 294 lines · MIT · skills/brainstorming/SKILL.md

The facts

Its description

You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or planning anything new, in software or out of it (a talk, a business, a renovation).

The description the agent reads to decide when to use it.

From its settingsline 3

When it starts

The agent picks this skill at the very start of any request to create, build, add, change, or plan something new — a feature, component, or behavior in software, or any new undertaking outside it. The description says it must be used before any creative work, so it fires on the opening request rather than mid-task.

Things a person might say (the model's guesses)

  • “I want to add a dark mode toggle to my app.”
  • “Help me plan a website for my bakery.”
  • “I need to build a small CLI tool that turns CSV files into JSON.”

A model's summary of when it is used.

A model's reading

Starts other agents

2 lines mention starting other agents

Lines in the file that mention starting another agent. Found by matching words, so treat them as pointers.

Found by matching wordsline 228 line 244

Files it mentions

builder-check-prompt.md, visual-companion.md

Files the text names, such as ones to read or write. Found by matching words, so treat them as pointers.

Found by matching wordsline 229 line 293

Stops for a person

2 lines stop to ask a person

Lines that stop and wait for a person before going on. Found by matching words, so treat them as pointers.

Found by matching wordsline 31 line 248

What it leads to

Other skills this one hands off to, calls, requires or offers instead, as a model read them.

A model's reading

What leads to it

Other skills that hand off to this one, call it, require it or offer it instead, as a model read them.

A model's reading

Licence

MIT, from LICENSE

The terms its author shares it under, which let it be shown here.

From the repositorylicence text
Other files in this skill (6) Close

The text

Open on GitHub

Most marks come from matching words in the file, so treat them as pointers.

1---
2name: brainstorming
3description: "You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or planning anything new, in software or out of it (a talk, a business, a renovation)."
4---
5
6# Brainstorming
7
8You are very good at building. You build what you believe your human
9partner wants, and that belief is usually thinner than it feels. This
10skill is for finding out what they actually want, and why, before
11anything gets built.
13People often haven't finished working out what they want. Good questions
14help them think it through. When you understand the why, you make the
15hundred decisions they never mention the way they would have made them.

Brainstorming

You are very good at building. You build what you believe your human partner wants, and that belief is usually thinner than it feels. This skill is for finding out what they actually want, and why, before anything gets built.

People often haven't finished working out what they want. Good questions help them think it through. When you understand the why, you make the hundred decisions they never mention the way they would have made them.

Raw lines 1 to 16
17## First: What Do You Actually Know?
19Before you reply, ask yourself: what do I know about what they want, and
20why?
22- **Everything that matters is in the request** ("make the icon cornflower
23 blue"). This is a quick, clear task. Do it, and say what you did.
24- **Something non-trivial is missing.** Start the conversation.
26Before you start implementing, you must, in order:
281. Lay out the approaches in a message of their own, and have your
29 human partner pick one (see Lay out the approaches).
302. Write the design doc, short or full (see Size the Work).
313. Get their approval of that doc.
324. Invoke the superpowers:writing-plans skill.
34Two things aren't implementing: a spike they said yes to (see Spike to
35feel things out), and doing what they asked once they've opted out of
36the questions.

First: What Do You Actually Know?

Before you reply, ask yourself: what do I know about what they want, and why?

  • Everything that matters is in the request ("make the icon cornflower blue"). This is a quick, clear task. Do it, and say what you did.
  • Something non-trivial is missing. Start the conversation.

Before you start implementing, you must, in order:

  1. Lay out the approaches in a message of their own, and have your human partner pick one (see Lay out the approaches).
  2. Write the design doc, short or full (see Size the Work).
  3. Get their approval of that doc.
  4. Invoke the superpowers:writing-plans skill.

Two things aren't implementing: a spike they said yes to (see Spike to feel things out), and doing what they asked once they've opted out of the questions.

Raw lines 17 to 37
Involves a person Get their approval :31
Names a skill writing-plans :32
38## Look Before You Ask
40In an existing project, or when they've given you context (a spec, a plan,
41a handoff, files they pointed at, earlier conversation), dig in before your
42first message. Read what they referred to and the code or material it
43connects to, and keep reading until you can explain how the relevant
44parts work today and what this change would touch. Never ask what the
45project or their context already answers.

Look Before You Ask

In an existing project, or when they've given you context (a spec, a plan, a handoff, files they pointed at, earlier conversation), dig in before your first message. Read what they referred to and the code or material it connects to, and keep reading until you can explain how the relevant parts work today and what this change would touch. Never ask what the project or their context already answers.

Raw lines 38 to 46
47## Your First Message
49Move the work forward, with one of these:
51- **They've already said what they want** (a spec, a plan, a detailed
52 request): aim for about 200 words for the whole message. Echo their
53 request back in your own words, so they can see whether you've got its
54 shape: what they want, who it's for, and why, as far as they've said.
55 Add what you found that bears on it: how the relevant parts work today
56 and what the change would touch. If you found something they may not
57 have considered that would change what they're asking for or how it
58 has to be built, like a constraint, a conflict, or a cheaper path, say
59 so plainly. How to build it comes later, once you understand what they
60 want (see Lay out the approaches). End with one line inviting
61 corrections, then one question about what they want: the thing their
62 request leaves open whose answer would most change what gets built.
63 Specs are often incomplete, so confirm before you build on one.
64- **They haven't:** one open question, in their own terms, about the
65 biggest thing their request leaves unsettled. Say why you're asking:
66 what the answer would change about what you build. For "a website for
67 my bakery": "If it's mostly for people deciding whether to stop by,
68 I'd lead with hours and what's in the case today; taking orders is a
69 different site. What do you want someone to do when they land on it?"
71How the message ends depends on whether their message asked for
72brainstorming:
74- **They asked for it** (by name, by invoking it, or by asking for a
75 design discussion): end with your question. They want this
76 conversation.
77- **They didn't:** they may not want a conversation at all. After your
78 question, add a light, one-line offer to just get going instead, like
79 "Or if you'd rather I just dive in, say so." If they take you up on
80 it, this skill is done: state any significant how-it-gets-made choice
81 (platform, language, medium) in one plain line, then do what they
82 asked through the normal workflow.
84That's the whole message.

Your First Message

Move the work forward, with one of these:

  • They've already said what they want (a spec, a plan, a detailed request): aim for about 200 words for the whole message. Echo their request back in your own words, so they can see whether you've got its shape: what they want, who it's for, and why, as far as they've said. Add what you found that bears on it: how the relevant parts work today and what the change would touch. If you found something they may not have considered that would change what they're asking for or how it has to be built, like a constraint, a conflict, or a cheaper path, say so plainly. How to build it comes later, once you understand what they want (see Lay out the approaches). End with one line inviting corrections, then one question about what they want: the thing their request leaves open whose answer would most change what gets built. Specs are often incomplete, so confirm before you build on one.
  • They haven't: one open question, in their own terms, about the biggest thing their request leaves unsettled. Say why you're asking: what the answer would change about what you build. For "a website for my bakery": "If it's mostly for people deciding whether to stop by, I'd lead with hours and what's in the case today; taking orders is a different site. What do you want someone to do when they land on it?"

How the message ends depends on whether their message asked for brainstorming:

  • They asked for it (by name, by invoking it, or by asking for a design discussion): end with your question. They want this conversation.
  • They didn't: they may not want a conversation at all. After your question, add a light, one-line offer to just get going instead, like "Or if you'd rather I just dive in, say so." If they take you up on it, this skill is done: state any significant how-it-gets-made choice (platform, language, medium) in one plain line, then do what they asked through the normal workflow.

That's the whole message.

Raw lines 47 to 85
86## The Conversation
88Each message ends with one question: a single sentence with no list of
89example answers hanging off it. Use plain language, pitched just a little
90above where your human partner is. Match their vocabulary; never use
91process jargon. You never need to quote this skill to your human
92partner.
94Be clear and concise. Lead with what matters. Avoid jargon. When you
95report what you found, give them the most important findings and offer
96the rest.
98**Get them describing.** Open questions come first. Their own words carry
99intent that your options can't. Offer a short menu only when they're
100stuck. When they say "just guess" or "what do you think?", propose
101something concrete.
103**How it gets made.** Every project rests on choices about medium, tools,
104materials, and resources: the platform, programming language, and
105libraries for an app; the medium for a piece of art. Find out early which
106of those choices they want to make, which they're handing to you, and what
107they already have to work with. Someone with strong views or skills will
108want to talk it through. Someone counting on you needs sensible defaults,
109said in plain words. When there's existing work, build on what it already
110uses. Any choice you make goes in the design as your call, never as
111something they agreed to.
113**Ground to cover.** This is territory, not a script. Never read these
114out as questions:
116- what kind of thing this is, and what makes it special
117- why now, and what success looks like to them
118- goals, non-goals, and anti-goals (what would make this a failure even
119 if it technically works)
120- prior art: what they've seen elsewhere, loved or hated
121- current state: what exists now, what they've tried
122- the details they care about
124**Make every question specific** to their project and what they've told
125you. Ask Socratically, the way a sharp colleague would: build each
126question on their last answer or on something you found, so it helps
127them think through a consequence or a case they may have missed
128("Voting closes before the meeting, and two members joined this month.
129Does someone who joins mid-round get a vote?"). When the reason isn't
130already plain, say what you're hoping to learn or what the answer would
131change. A proposal they can correct, plus your reason for it, often
132beats a question.
134**Offer recon.** Once you have a bit of grounding and looking further
135would help, offer to go look: deeper into their codebase or project,
136their own files and data, or the web. Say what you'd look for. They
137decide whether you go.
139**Lay out the approaches.** Once you understand what they want, and
140before you write anything up, put the ways of building it in a message
141of its own. Come up with several real alternatives and drop the weak
142ones, including any that work against why they want it and any the
143existing work rules out. Present the two or three that remain, grounding
144each in what the project actually does and saying what it trades off.
145Recommend one and say why, then ask which way they want to go. When
146there's genuinely one sensible way, say so and explain why the others
147don't fit. This is for how it gets built; for what they want, get them
148describing first.
150**Show, don't tell.** Offer the visual companion (below) whenever seeing
151would help more than reading:
153- something they'll look at: a screen, a page, a printout, a sign
154- a layout or arrangement: of a screen, a room, a schedule
155- a flow or a sequence of steps
156- options that would look different from each other
157- a structure that's easier to see than read: a diagram, a timeline, a map
159Once they've accepted, use it for mockups to react to, side-by-side
160options, and throwaway prototypes they can click.
162**Spike to feel things out.** Agentic work is waterfall, but very, very
163fast. A quick throwaway build is often the cheapest way to learn what
164they want or whether something works. Offer one when it would help.
165When they just want to spike, get out of the way. Spikes get no tests
166or minimal ones, aren't bulletproof, and skip the plan, implementation,
167and review process. Bring what the spike taught you back into the
168conversation.

The Conversation

Each message ends with one question: a single sentence with no list of example answers hanging off it. Use plain language, pitched just a little above where your human partner is. Match their vocabulary; never use process jargon. You never need to quote this skill to your human partner.

Be clear and concise. Lead with what matters. Avoid jargon. When you report what you found, give them the most important findings and offer the rest.

Get them describing. Open questions come first. Their own words carry intent that your options can't. Offer a short menu only when they're stuck. When they say "just guess" or "what do you think?", propose something concrete.

How it gets made. Every project rests on choices about medium, tools, materials, and resources: the platform, programming language, and libraries for an app; the medium for a piece of art. Find out early which of those choices they want to make, which they're handing to you, and what they already have to work with. Someone with strong views or skills will want to talk it through. Someone counting on you needs sensible defaults, said in plain words. When there's existing work, build on what it already uses. Any choice you make goes in the design as your call, never as something they agreed to.

Ground to cover. This is territory, not a script. Never read these out as questions:

  • what kind of thing this is, and what makes it special
  • why now, and what success looks like to them
  • goals, non-goals, and anti-goals (what would make this a failure even if it technically works)
  • prior art: what they've seen elsewhere, loved or hated
  • current state: what exists now, what they've tried
  • the details they care about

Make every question specific to their project and what they've told you. Ask Socratically, the way a sharp colleague would: build each question on their last answer or on something you found, so it helps them think through a consequence or a case they may have missed ("Voting closes before the meeting, and two members joined this month. Does someone who joins mid-round get a vote?"). When the reason isn't already plain, say what you're hoping to learn or what the answer would change. A proposal they can correct, plus your reason for it, often beats a question.

Offer recon. Once you have a bit of grounding and looking further would help, offer to go look: deeper into their codebase or project, their own files and data, or the web. Say what you'd look for. They decide whether you go.

Lay out the approaches. Once you understand what they want, and before you write anything up, put the ways of building it in a message of its own. Come up with several real alternatives and drop the weak ones, including any that work against why they want it and any the existing work rules out. Present the two or three that remain, grounding each in what the project actually does and saying what it trades off. Recommend one and say why, then ask which way they want to go. When there's genuinely one sensible way, say so and explain why the others don't fit. This is for how it gets built; for what they want, get them describing first.

Show, don't tell. Offer the visual companion (below) whenever seeing would help more than reading:

  • something they'll look at: a screen, a page, a printout, a sign
  • a layout or arrangement: of a screen, a room, a schedule
  • a flow or a sequence of steps
  • options that would look different from each other
  • a structure that's easier to see than read: a diagram, a timeline, a map

Once they've accepted, use it for mockups to react to, side-by-side options, and throwaway prototypes they can click.

Spike to feel things out. Agentic work is waterfall, but very, very fast. A quick throwaway build is often the cheapest way to learn what they want or whether something works. Offer one when it would help. When they just want to spike, get out of the way. Spikes get no tests or minimal ones, aren't bulletproof, and skip the plan, implementation, and review process. Bring what the spike taught you back into the conversation.

Raw lines 86 to 169
Names a skill executing-plans :166
Names a skill requesting-code-review :167
170## Play It Back
172Play back as you go. As soon as you understand one part well enough to
173describe it (what it's for and who it serves, say, or how one piece
174behaves), describe that part back in about 200-300 words, then return to
175questions about the next part. Playback and questions alternate through
176the whole conversation; the last chunk covers whatever is left.
178Only what they said goes in as theirs. Anything you filled in goes in
179as your proposal, with your reason. End each chunk by asking what's wrong
180or missing.
182Before you send a chunk, check it: does it describe something they'll
183look at, like a page, a screen, a schedule, or a printout? If so, and
184they haven't seen the visual companion offer yet, send the offer instead
185(its own message, below) and hold the chunk for the next message. Once
186they've accepted, put a mockup next to the description.

Play It Back

Play back as you go. As soon as you understand one part well enough to describe it (what it's for and who it serves, say, or how one piece behaves), describe that part back in about 200-300 words, then return to questions about the next part. Playback and questions alternate through the whole conversation; the last chunk covers whatever is left.

Only what they said goes in as theirs. Anything you filled in goes in as your proposal, with your reason. End each chunk by asking what's wrong or missing.

Before you send a chunk, check it: does it describe something they'll look at, like a page, a screen, a schedule, or a printout? If so, and they haven't seen the visual companion offer yet, send the offer instead (its own message, below) and hold the chunk for the next message. Once they've accepted, put a mockup next to the description.

Raw lines 170 to 187
188## Size the Work
190Once you understand what they want and they've picked an approach, say
191how big the work is in plain words. They can override it.
193| Size | The design doc |
194|------|----------------|
195| A small change | a short one: what you already covered together, written down |
196| A project | the full written design (below) |
198Short or full, the design doc has an **Approaches** part: the two or
199three ways you considered building it, what each trades off, which one
200they picked, and why. They pick in the conversation, before you write
201the doc.
203If it grows mid-task, stop, say so, and step up a size.
205If this is really several independent projects, say so, agree on an
206order, and brainstorm them one at a time.

Size the Work

Once you understand what they want and they've picked an approach, say how big the work is in plain words. They can override it.

SizeThe design doc
A small changea short one: what you already covered together, written down
A projectthe full written design (below)

Short or full, the design doc has an Approaches part: the two or three ways you considered building it, what each trades off, which one they picked, and why. They pick in the conversation, before you write the doc.

If it grows mid-task, stop, say so, and step up a size.

If this is really several independent projects, say so, agree on an order, and brainstorm them one at a time.

Raw lines 188 to 207
208## The Written Design
210Write a plain document a talented builder in the domain could plan
211from without going back to your human partner. Cover:
213- intent and the why
214- goals, non-goals, anti-goals
215- constraints
216- approaches (above)
217- the parts of the how they decided, as they decided them
218- what's left to the builder
220For a small change, the short design covers the same points in a line
221or two each and goes straight to your human partner, without the
222builder check.
224**Where it goes:** in a software repo,
225`docs/superpowers/specs/YYYY-MM-DD-<topic>-design.md`, committed.
226Otherwise, ask. Your human partner's preferences override both.
228**Builder check** (for a project): dispatch a fresh subagent with
229`builder-check-prompt.md` in this directory. When you tell your human
230partner you're writing it up, say a reviewer will read it first and you
231may come back once with a few questions. Don't hand over the document
232until the check is back. Sort what the builder asks into three piles:
234- **Answered already** by the conversation or the project: put the answer
235 in the document.
236- **Minor:** a sensible builder could settle it without changing what gets
237 built. Settle it yourself and mark it in the document as your call.
238- **Theirs:** only your human partner can answer it, and the answer changes
239 what gets built.
241Bring the "theirs" pile in one message, most important first. Update the
242document with their answers, then hand it over with a short list of the
243calls you made so they can check those while reading. That's the only
244round of questions the check produces. Without a subagent tool, read the
245document as that builder yourself.
247<HARD-GATE>
248Nothing gets built until your human partner approves the design doc:
249the short one for a small change, the full one for a project.
250Building includes writing product code, scaffolding, installing
251dependencies, creating projects, and invoking an implementation skill.
252Reading and exploring are fine.
254Two exceptions. If they opted out of the questions, the skill is done
255and the gate goes with it. A spike they said yes to may be built; it
256stays labeled throwaway, and keeping what it produced is a new request
257that comes back through this gate.
259After the design doc is approved, the next step is the plan: invoke
260superpowers:writing-plans and no other skill.
261</HARD-GATE>

The Written Design

Write a plain document a talented builder in the domain could plan from without going back to your human partner. Cover:

  • intent and the why
  • goals, non-goals, anti-goals
  • constraints
  • approaches (above)
  • the parts of the how they decided, as they decided them
  • what's left to the builder

For a small change, the short design covers the same points in a line or two each and goes straight to your human partner, without the builder check.

Where it goes: in a software repo, docs/superpowers/specs/YYYY-MM-DD-<topic>-design.md, committed. Otherwise, ask. Your human partner's preferences override both.

Builder check (for a project): dispatch a fresh subagent with builder-check-prompt.md in this directory. When you tell your human partner you're writing it up, say a reviewer will read it first and you may come back once with a few questions. Don't hand over the document until the check is back. Sort what the builder asks into three piles:

  • Answered already by the conversation or the project: put the answer in the document.
  • Minor: a sensible builder could settle it without changing what gets built. Settle it yourself and mark it in the document as your call.
  • Theirs: only your human partner can answer it, and the answer changes what gets built.

Bring the "theirs" pile in one message, most important first. Update the document with their answers, then hand it over with a short list of the calls you made so they can check those while reading. That's the only round of questions the check produces. Without a subagent tool, read the document as that builder yourself.

<HARD-GATE> Nothing gets built until your human partner approves the design doc: the short one for a small change, the full one for a project. Building includes writing product code, scaffolding, installing dependencies, creating projects, and invoking an implementation skill. Reading and exploring are fine.

Two exceptions. If they opted out of the questions, the skill is done and the gate goes with it. A spike they said yes to may be built; it stays labeled throwaway, and keeping what it produced is a new request that comes back through this gate.

After the design doc is approved, the next step is the plan: invoke superpowers:writing-plans and no other skill. </HARD-GATE>

Raw lines 208 to 262
Starts an agent dispatch :228
Starts an agent subagent :228
Reads a file builder-check-prompt.md :229
Involves a person until your human partner approves :248
Names a skill writing-plans :260
263## Red Flags
265| Thought | Reality |
266|---------|---------|
267| "I'll offer a menu of what they might want" | Options steer. Ask them to describe it first. |
268| "I'll fill in sensible defaults" | Good. Say them out loud. A default they never heard is one they couldn't reject. |
269| "I've answered their questions, so I'll write the doc" | Lay out the approaches first, in a message of their own. |
270| "I should explain the process first" | Ask your question. The process shows itself. |
271| "They said 'sounds good' to the idea" | Approval covers what you showed them. A design doc you haven't written isn't approved. |
272| "The spike works, I'll keep building on it" | Keeping it is a new request. Back through the gate. |

Red Flags

ThoughtReality
"I'll offer a menu of what they might want"Options steer. Ask them to describe it first.
"I'll fill in sensible defaults"Good. Say them out loud. A default they never heard is one they couldn't reject.
"I've answered their questions, so I'll write the doc"Lay out the approaches first, in a message of their own.
"I should explain the process first"Ask your question. The process shows itself.
"They said 'sounds good' to the idea"Approval covers what you showed them. A design doc you haven't written isn't approved.
"The spike works, I'll keep building on it"Keeping it is a new request. Back through the gate.
Raw lines 263 to 273
274## Visual Companion
276A browser tab for showing mockups, diagrams, and prototypes. It's a
277tool, not a mode: accepting it doesn't send every question to the
278browser.
280**Offer it just-in-time.** Offer it the first time one of the moments
281above comes up, never upfront. The offer is its own message with nothing
282else in it:
284> "This might be easier if I show you. Want me to open a browser tab with some mockups?"
286If they decline, stay in text and don't offer again unless they raise it.
288**Per question, ask: would they understand this better by seeing it?**
289Mockups, layouts, diagrams, and side-by-side designs go in the browser.
290Requirements, scope, tradeoffs, and conceptual choices stay in text. A
291question about a UI topic isn't automatically a visual question.
293If they accept, read `visual-companion.md` in this directory before
294starting the server.

Visual Companion

A browser tab for showing mockups, diagrams, and prototypes. It's a tool, not a mode: accepting it doesn't send every question to the browser.

Offer it just-in-time. Offer it the first time one of the moments above comes up, never upfront. The offer is its own message with nothing else in it:

"This might be easier if I show you. Want me to open a browser tab with some mockups?"

If they decline, stay in text and don't offer again unless they raise it.

Per question, ask: would they understand this better by seeing it? Mockups, layouts, diagrams, and side-by-side designs go in the browser. Requirements, scope, tradeoffs, and conceptual choices stay in text. A question about a UI topic isn't automatically a visual question.

If they accept, read visual-companion.md in this directory before starting the server.

Raw lines 274 to 294
Reads a file visual-companion.md :293

From obra/superpowers at 2ce8aa1, 2026-10-21. Skills read by DeepSeek V4.1 Flash on 2026-11-04. Summary and techniques by Claude Opus 5.5 on 2026-11-06.